Cave-in:
Roll on the following chart to know the severity of the cave-in:
%Roll: Severity of cave-in:
01-10: Minor injury. 1 hour delay while miner is treated.
11-19: Moderate injury. 2 hour delay while miner is treated.
20-27: Semi-serious injury. Miner is not able to mine for 2-D12 hours.
28-34: Serious injury. Miner cannot mine for 7 days and must be treated.
35-40: Critical injury. Miner cannot mine for 30 days and must be treated).
41-45: Life-threatening incident. Miner cannot mine for 60 days and must be treated, or will die
in 1-D12 hours unless an avoidance-roll vs. "Death" is successful
(every 12 hours).
46-49: Death-threat. Miner has been crushed or buried and will die instantly unless
a successful avoidance-roll vs. "Death" is rolled (no luck can be
used). Critical treatment must be administered by a healer, or
miner will have a 50% chance of dying every 1 hour (720 turns).
50-67: Minor set-back of 1-D12 hours. No injuries.
68-75: Minor set-back of 1-D12 x2 hours. No injuries.
76-82: Concerning set-back of 1-D12 +3 x3 hours 1-D4 miners have injuries which need tending.
83-88: Major set-back of 1-D12 +6 x3 hours 1-D4 miners have a 25% chance of being killed, and all 1-D4
miners have serious injuries which need tending.
89-93: Critical set-back of 1-D6 +6 days. 1-D6 miners have a 30% chance of being trapped within the
mine. Check for each miner seperately.
Each miner trapped will have a 10-60% chance (roll 1-D6 x 10),
per 1-D12 x2 hours if not rescued and treated. Each miner that
will not die wil have a 25% chance of being injured.
94-97: Terrible set-back. All miners have a 75% chance of being trapped within the mine.
Check for each miner seperately.
Each miner trapped will have a 10-60% chance (roll 1-D6 x 10),
of being killed by the cave-in (each has a 50% chance of lasting
1-D6 minutes before dying).
All remaining miners will perish in the mine in 2 to 4 days, as
each will have no food or water (unless it was such was placed in
the mine previously, in which case there will be a 30% chance for
each food and water stash to be inaccessible, or destroyed).
98-00: Tragic loss. The entire mine collapses, having a 90% chance of instantly
killing each and every miner. This mine is a total loss.