Cave-in:

Roll on the following chart to know the severity of the cave-in:
%Roll: Severity of cave-in:

 

01-10: Minor injury.                                                  1 hour delay while miner is treated.
11-19: Moderate injury.                                            2 hour delay while miner is treated.
20-27: Semi-serious injury.                                       Miner is not able to mine for 2-D12 hours.
28-34: Serious injury.                                                Miner cannot mine for 7 days and must be treated.
35-40: Critical injury.                                                Miner cannot mine for 30 days and must be treated).
41-45: Life-threatening incident.                                 Miner cannot mine for 60 days and must be treated, or will die

                                                                                    in 1-D12 hours unless an avoidance-roll vs. "Death" is successful

                                                                                    (every 12 hours).

 

46-49: Death-threat.                                                     Miner has been crushed or buried and will die instantly unless

                                                                                    a successful avoidance-roll vs. "Death" is rolled (no luck can be

                                                                                    used). Critical treatment must be administered by a healer, or

                                                                                    miner will have a 50% chance of dying every 1 hour (720 turns).

 

50-67:   Minor set-back of 1-D12 hours.                   No injuries.
68-75:   Minor set-back of 1-D12 x2 hours.              No injuries.
76-82:  Concerning set-back of 1-D12 +3 x3 hours  1-D4 miners have injuries which need tending.

83-88:  Major set-back of 1-D12 +6 x3 hours           1-D4 miners have a 25% chance of being killed, and all 1-D4

                                                                                    miners have serious injuries which need tending.

 

89-93:  Critical set-back of 1-D6 +6 days.                1-D6 miners have a 30% chance of being trapped within the

                                                                                     mine. Check for each miner seperately.

                                                                                        Each miner trapped will have a 10-60% chance (roll 1-D6 x 10),

                                                                                     per 1-D12 x2 hours if not rescued and treated. Each miner that

                                                                                     will not die wil have a 25% chance of being injured.


94-97:  Terrible set-back.                                             All miners have a 75% chance of being trapped within the mine.

                                                                                    Check for each miner seperately.

                                                                                        Each miner trapped will have a 10-60% chance (roll 1-D6 x 10),

                                                                                     of being killed by the cave-in (each has a 50% chance of lasting

                                                                                     1-D6 minutes before dying).

                                                                                        All remaining miners will perish in the mine in 2 to 4 days, as

                                                                                     each will have no food or water (unless it was such was placed in

                                                                                     the mine previously, in which case there will be a 30% chance for

                                                                                     each food and water stash to be inaccessible, or destroyed).


98-00:  Tragic loss.                                                        The entire mine collapses, having a 90% chance of instantly

                                                                                     killing each and every miner. This mine is a total loss.